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Hello there, and welcome. I’m Richard Mitchell, and I’ve spent my career moving through different areas of the game industry. From 2006 through early 2015, I wrote for beloved website Joystiq.com, where I eventually became reviews editor. Now, I work to build the video game and tech industries in my hometown of Tulsa, Oklahoma. You’ll find my thoughts and opinions on this page, as well as links to some of the work I do around Tulsa. If you want to support or be a part of it, let me know!

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8 years of gratitude

I first saved an empty draft of this post in April of 2014. I was approaching the beginning of my eighth year with Joystiq and reflecting on everything I’ve done in what once seemed like an impossible career.

If you’ve been keeping up with the (admittedly insular) world of video game news, you’ll know that quite a lot has changed in the intervening months. Joystiq, as it was, no longer exists. I can’t say that I’m grateful for its closure, though that hasn’t blunted my gratitude for all that Joystiq has brought me. When I was 23, it enabled me to earn a living doing something I loved, a privilege that very few get to enjoy. The job was always just a job though. Certainly I loved it, but, as I’ve written elsewhere, I try not to define myself by what I do. It’s easy to conflate work, hobbies and passions with self-identity, but I think people are a much more appropriate measurement. In that regard, I am extraordinarily wealthy. Joystiq has introduced me to some of the most wonderful people a person could meet, many of whom I’m fortunate enough to call my friends. I’m eternally grateful to everyone I’ve worked with at Joystiq.

Amy review notes

Presented here are the notes I jotted down (well, typed) while playing Amy. Some I’ve deleted in retrospect, others I’ve expanded since beating the game, most are presented as-is. Think of it as a stream of consciousness way of expressing what I tried (and probably failed) to do with the 1000ish words in the review (which you can read over on Joystiq). Spoilers ahead, I suppose.

XPO Game Festival


In 2016, I organized the content for the inaugural XPO Game Festival in Tulsa, which attracted nearly 2,000 visitors.

We’re always looking for video game industry guests and talented indie studios to showcase their work and speak on panels. XPO 2016 featured guests from Epic Games, Boss Key Productions, Daybreak Game Company, GamesRadar+, Polygon, thatgamecompany and more. Our Indie Alley included studios that have been showcased at conventions like PAX and have been featured by major publishers during their on-stage presentations at E3. Contact me if you want to take part!

Tulsa Game Developers


Tulsa Game Developers was founded on January 27th, 2015, when a group of brave souls gathered at Lucky’s on the Green to talk about the game development scene in Tulsa. After one year, our Facebook group has over 100 members, and we’re about to embark on our first Global Game Jam. Our goal is to build a thriving independent game development scene in our beloved city, and we’re well on our way! In 2017, we hope to shepherd one of our Global Game Jam Tulsa projects through the publishing process. If you’d like to get involved, we meet every third Thursday at 7:00pm 36° North in downtown Tulsa. Register for Tulsa Game Developers on Meetup.com!

Find Me

I am an accomplished writer and editor, with over eight years experience in management, video and audio production. I am a dedicated communications professional within the technology and video games industries. I’m well-versed in a wide range of software, internet technology, social media strategy, independent creative work, and team management.

I’m working to elevate the tech and video game development communities in and around Tulsa. If you’d like to be involved in XPO (we are capable of covering travel costs) or want to talk about video game development in the midwest, please don’t hesitate to contact me. The most reliable way to get my attention is probably Twitter (@TheRichardM), or you can email richard [at] XPOTulsa [dot] com.