Archive for the 'Features' Category

Where’s My SEGA?

Posted in Features on May 5th, 2006
Seeee-gaaaaa!

I mentioned in my last post that I lament the direction SEGA has taken of late. Understand that I love SEGA, probably more than a healthy person should. Let me share my story with you.

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Review: Condemned: Criminal Origins

Posted in 360, Features, Reviews on April 18th, 2006
Caring is Creepy

Condemned—one of the first titles available for the 360 last November—is an interesting experiment. What the creators at Monolith have attempted is to put players in the shoes of a detective, allowing them to investigate crime scenes while simultaneously defending themselves from the denizens of the night. The game aims to mix forensics with fear and brutality. Does it succeed? Read on to find out.

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8-bit Ninja Feature: Tetris DS

Posted in DS, Features, Old Stuff, Reviews on April 14th, 2006
It's got Mario!

If you’re old enough to remember the original Game Boy, you probably remember that Tetris was its defining game. Tetris on the go is basically perfect, if done well. I picked up Tetris DS on Friday, and I’m happy to say it was done very well. Basically, this game is a no-brainer for anybody with a DS.
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8-bit Ninja Feature: The Elder Scrolls IV: Oblivion

Posted in 360, Features, Reviews on April 9th, 2006

Purdy 

 My introduction to the Elder Scrolls started with Morrowind on the Xbox. Morrowind played host to a staggering game world. Players could actually get lost. Multiple quests and myriad character customization options only made the game more daunting. In a way, that was my only gripe with Morrowind: it was too big. Still, I put lots and lots of hours into it. The game–constantly streaming data from the disc–basically ruined the DVD drive on my old Xbox, and I don’t regret it.

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