Ninety-Nine Nights Is a Let Down

She's teary-eyed for a reason

My fears have been confirmed. The game touted as the next gen answer to Dynasty Warriors, the game whose gripping story was inspired by Rashamon, the game so epic I would wet myself with glee has been reviewed. The score: a paltry 70 out of 100. There you have it folks, Nintey-Nine Nights is average at best and broken at worst.

The Game Brink review cites lackluster and glitchy boss fights as the biggest let down. Sloppy hit detection and no save points during levels mean that a lost fight with a boss will send you back to the beginning of the level every time. Bummer. The story is apparently non-existant, despite Tetsuya Mizuguchi’s insistence that it was the stuff of Kurosawa. I can only imagine it will be worse when it is translated and dubbed into English.

It’s not all bad, as the game’s meat and potatoes are in the massive combat. This is executed well according to the review. It’s nothing ground breaking and the reviewer notes that all battles can be won by simply mashing “X” if the player wishes. The half way decent combat, however, is overshadowed by the games faults. More depressing perhaps is the wasted potential that was there. Glutton for punishment that I am, I’ll still be renting it when it hits the states.

Here’s hoping the next Kingdom Under Fire delivers.

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